Join the Community Field Manual of Middle-earth
Mod Info
Read the design thinking behind TAOM in one place. This hub gathers the setting primers, campaign systems, technical features, and balance dossiers that explain how the mod is built and why each faction plays the way it does.
Primer Track
World & Systems
Lore primers, campaign rules, and technical features that explain the foundations of the mod.
Races & Creatures
Playable races, Orc breeds, faction-bound elites, and planned creatures including trolls, wargs, spiders, and war beasts.
Open BriefingRecruitment System
How troop recruitment works across factions, including culture-specific mechanics, access rules, and progression.
Open BriefingCoding Features
Technical features and custom systems built for TAOM, including AI behaviors, battle mechanics, and campaign logic.
Open BriefingAnalysis Track
Balance Archives
High-level faction rankings plus the detailed records for troop skills, armour protection, and weapon tuning.
Balance Overview
Faction power rankings across all three balance axes - troop skills, armour, and weapons - with role-based tier lists.
Open BriefingTroop Balancing
Detailed breakdown of troop skill balancing across all cultures, including baselines, modifiers, and faction role design.
Open BriefingArmour Balancing
Comprehensive armour rebalancing across cultures - six tiers from civilian to lord, protection modifiers, and weight tuning.
Open BriefingWeapon Balancing
Weapon damage analysis across cultures using TaleWorlds physics, per-culture percentages, and balance assessment.
Open Briefing