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Master Ledger of Middle-earth

Weapon Balancing

This archive tracks how TAOM weapon quality is tuned across cultures, from Bannerlord's underlying damage simulation to the craftsmanship modifiers that separate Noldorin masterwork from crude orc-forged iron.

Total Cultures 17
Implemented Forges 14
Planned Forges 3
Above Baseline 2

▼ Overview

TAOM includes 329 custom melee weapons across 14 cultures (with 3 more planned). Each weapon has unique blade weight, damage factors and crafting pieces. Cultural weapon modifiers adjust damage_factor values to complete the balance triangle alongside troop skills and armor protection. This analysis computes estimated damage using the full TaleWorlds physics simulation.

Weapon quality reflects each culture's craftsmanship. Noldor elves forge the finest blades (+10 points above average), while crude orc-work from Dol Guldur sits at the bottom (-3 points). Isengard's industrial forges serve as the baseline (0 points). Hero/legendary weapons are exempt from cultural modifiers.

▶ How Bannerlord Calculates Damage (fair warning: this is very math and nerdy)

▶ Quick Comparison

▶ Balance Concerns

▶ Culture Details

▶ Weapon Class Averages

▶ Damage Distribution