Master Ledger of Middle-earth
Balance Overview
This archive compares how TAOM factions are tuned across troop skill, armor, and weapon quality. Use it as the top-level briefing before diving into the dedicated balancing pages for the full formulas and supporting data.
The Balance Triangle
Three Forces Shape Every Faction
No standard faction is meant to dominate troop skill, armor, and weapon output all at once. Strength on one edge is usually paid for somewhere else.
Cultural combat modifiers shape melee, ranged pressure, mobility, and battlefield consistency.
Protection bonuses and weight multipliers determine how long a faction can stay in the fight.
Craftsmanship modifiers adjust the raw output of swords, bows, polearms, and crushing weapons.
How To Read It
Use The Overview Like A Dossier
Start broad, then narrow down by battlefield role. The deeper pages are there when you need exact stat logic rather than just the faction-to-faction picture.
Check The Power Ledger
Use the main table to compare each culture across the three balance axes at a glance.
Open The Role Rankings
Drill into infantry, cavalry, ranged, and sub-role lists to see where each faction actually shines.
Follow The Dossiers
Jump into troop, armour, and weapon balancing pages when you want the full formulas and supporting data.
Faction Ledger
Power Comparison
Grades represent relative strength within each axis. S means dominant, A strong, B solid, C below average, and D weak.
Standard Realms
12 cultures| Culture | Race | Troops | Armor | Weapons | Key Strength |
|---|---|---|---|---|---|
| Ironfists | Dwarf | S | S | A | 2H+20, Pol+20, 1H+15, Ath+10, Xbow+5 |
| Longbeards | Dwarf | A | A | A | 2H+20, 1H+10, Pol+10, Ath+10, Thr+10 |
| Uruk-Hai | Uruk-Hai | A | B | B | 2H+15, Pol+15, Ath+10, 1H+10, Xbow+10 |
| Gondorians | Men | B | B | B | 1H+10, Ath+5, Rid+5, 2H+5, Pol+5 |
| Easterlings | Men | B | B | B | Rid+18, Pol+15, Ath+5 |
| Rohirrim | Men | B | C | B | Rid+20, Pol+10, Thr+2 |
| Dunlendings | Men | B | C | C | Ath+20, Thr+15, 1H+5, 2H+5 |
| Haruze | Men | C | D | B | Rid+15, Bow+10, 1H+5 |
| Mordor Orcs | Orc | D | C | C | 2H+5, Thr+5, most skills -5 |
| Gundabad Orcs | Orc | C | B | B | 2H+10, Ath+5, Pol+5, Thr+5 |
| Dol Guldur Orcs | Orc | D | B | D | 1H+5, 2H+5, most skills -5 to -10 |
| Umbareans | Men | C | C | — | Ath+10, 1H+10, 2H+5, Rid-15 |
Role Archives
Battlefield Rankings
These dossiers break the triangle down by real battlefield jobs so a culture can be excellent in one role but limited in another.
Primary Ladder
Infantry Power Rankings
Ranked by combined melee skill bonuses, Athletics, armor protection, and weapon damage. Elven factions would rank S+ across the board but are excluded because they are balanced by population rather than parity.
Overall Infantry
Role Breakdown
Infantry Subcategories
Infantry is split into four combat roles. A faction may dominate one lane while remaining merely average, or even poor, in the others.
Front Line Shield Wall / Defensive
One-Handed and Polearm skill plus heavy armor protection for troops that hold ground.
Shock Troops Two-Handed Charge
Two-Handed skill, Athletics, and damage output for troops built to break formations.
Line Breakers Anti-Armor / Blunt
Heavy axes and maces for cracking plate and forcing damage through high protection.
Skirmishers Throwing / Harassment
Throwing skill and mobility for factions that soften the enemy before committed melee.
Mounted Archives
Cavalry Power Rankings
Ranked by Riding skill, mounted melee profile, armor weight, and weapon quality. This includes both traditional cavalry and beast riders where relevant.
Missile Archives
Ranged Power Rankings
Ranked by Bow, Crossbow, and Throwing modifiers alongside armor weight and weapon quality. Elven cultures would dominate this ladder, which is why they are called out separately above.
Deep Reads
Detailed Balancing Pages
Use these linked dossiers when you want formulas, baselines, and exact cultural tuning rather than the high-level faction snapshot.