Join the Community

Master Ledger of Middle-earth

Armour Balancing

This archive explains how TAOM armour is tuned across every culture, from tier baselines and material rules to the faction modifiers that make elven plate feel masterworked and orc gear feel crude.

Total Cultures 17
Implemented Sets 14
Planned Sets 3
Masterwork Realms 4

Overview

TAOM rebalances all 2,368 armour items across 17 cultures using a uniform formula: every item's protection values and weight are calculated from a tier-based baseline plus a cultural modifier. This ensures consistent progression within each culture while giving each faction a distinct armour identity.

Elven factions (Rivendell, Mirkwood, Lothlorien) produce masterwork armour — high protection at dramatically reduced weight. Dwarven factions (Erebor, Iron Hills) produce the strongest non-elven armour. Orc factions produce crude, heavy equipment with lower protection.

The Formula

Quick Comparison

Culture Details

Baseline Armour Tables

Tier Classification