26 Oct 2026
Coming soon wording
- The Coming soon section no longer says when its features will be released, and the page no longer has notes about where its information comes from.
Join the Community Changelog
Every update to taommod.com, newest first. Major versions (3.0.0) are redesigns, minor versions (3.1.0) add features or mod data, patches (2.5.1) are small fixes.
26 Oct 2026
26 Oct 2026
26 Oct 2026
25 Oct 2026
25 Oct 2026
25 Oct 2026
25 Oct 2026
25 Oct 2026
25 Oct 2026
23 Oct 2026
TAOM_Development_2_0_35 release, including armour, weapons, shields, mounts, harnesses, crafting pieces and weapon descriptions.harad/weapons.xml, with shield protection and crafted weapon damage preserved.ranged_ladder.xml and starter_kit.xml clones. Regular starter_armors.xml entries remain in the catalogue.19 Oct 2026
18 Oct 2026
19–21 Sep 2026
14 Sep 2026
_1h_axe_light, _2h_axe_light), wm_gondor_sword_a04–a10 removed, wm_gondor_spear replaced by wm_gondor_light_spear, and a Lamedon heavy bastard sword added. Average swing 95 → 91.sm_*_sword_2h_a/b/c). Average swing 91 → 110 — now the highest of any implemented culture.numenorean_sword_2h_a–z variants were replaced by a 14-piece set — bastard and greatsword at medium/heavy/elite in a/b, plus two poleaxes.easterling_spear/easterling_sword items (6 melee, no two-handers).ironpass_ram_herder (L16) and ironpass_ram_marshal (L41). No cultures added or removed, no upgrade paths changed.dg_uruk_* troops moved +5 levels — Fighter 13 → 16, Skirmisher and Warrior 16 → 21, Swordsman and Bowman 21 → 26, Fell Infantry / Fell Archer / Fell Fang 26 → 31, Black Guard / Black Sharpshooter / Black Slayer 31 → 36. The line now spans T2–T7.sm_gd_shield_b1 and sm_gd_shield_b2. Horses unchanged.ranged_ladder.xml — an AI missile-speed ladder of bow/crossbow clones (13 cultures, 15 per culture).starter_kit.xml — stat-floored twins of the player's starting loadout, mixing armour, shields, bows and crafted weapons (14 cultures).parse-armory.ts now skips both files and any <Item> without an <Armor> component, so /armoury stays at 2,904 real items. starter_armors.xml (purchasable starter sets) is unaffected and still feeds the Starter tab.vanilla_weapons.xml and vanilla_crafting_pieces.xml refreshed from the current Bannerlord install.bluecraig_bolgs_ironfang and mistymountainorcs_bolgs_ironfang remain defined twice (in troops_goblin.xml and their own faction files). Counts use unique ids.9 Sep 2026
2 Sep 2026
troops_bluecraig.xml, npcs_bluecraig.xml) — 23 goblin troops, levels 11–36, infantry and ranged branches. Previously the faction page borrowed Goblin-town's roster; it now renders its own.troops_lindon.xml, npcs_lindon.xml) — 30 Falathrim troops, levels 11–51. The deepest tier spread of any roster and the only Elven culture fielding both cavalry and horse archers. Previously borrowed Rivendell's roster.*_merc) across Dol Guldur, Erebor, Goblin-town, Gondor (3), Gundabad (2), Harad, Rivendell (2), Isengard (3), Mirkwood, Misty Mountain Orcs, Mordor (4) and Umbar — recruitable copies of existing troops for the mercenary pool.erebor_warriors_boss renamed "[Erebor] Warrior Captain" → "Blacklock Chieftain".Culture.sturgia, which was in HIDDEN_CULTURES and filtered every Dale troop and lord off /troops and /lords.CULTURE_DISPLAY_NAMES: bluecraig, lindon, and the minor/raider cultures dunland_raiders, erebor_warriors, gondor_soldiers, gundabad_raiders, harad_raiders, mirkwood_stalkers, rhun_raiders, umbar_corsairs. Without entries these rendered as raw ids (Gondor_soldiers).sm_md_num_* / sk_md_num_*) to equip the new troop line above. 18 legacy pieces removed.sk_dwarf_* pieces removed (the roster shrank 34% by file size). Rhûn: 16 legacy easterling_* pieces removed, twelve of them helmets.starter_armors.xml files (six purchasable sets per culture, 78 items) in cultures that previously had none. /armoury gained a Starter tab; these items were otherwise reachable only under "All".material_type reassigned on roughly 800 items and weight retuned on most.wm_rohan_spear_c/d/f) removed.sm_gd_shield_a1–a4) and six Black Númenórean (infantry and cavalry, medium and heavy); twelve legacy Gondor / Easterling shields and the Rhûn tournament sparring shield removed.lords.xml grew 2.55 MB → 2.73 MB.goblin, mistymountainorcs, bluecraig, lindon, abanissa, shaghana) were missing from KINGDOM_ID_TO_NAME, so their ids leaked raw into the Kingdom column on /lords.bluecraig_bolgs_ironfang and mistymountainorcs_bolgs_ironfang are each defined twice — once in troops_goblin.xml and once in their own faction file. The site counts unique ids (899); a raw element count reports 901.22–25 Jun 2026
Recorded retroactively on 2026-09-14; this sync (f338c8c) shipped without a changelog entry.
troops_goblin.xml, 22 troops) and Misty Mountain Orcs (troops_mistymountainorcs.xml, 22 troops) — two new orc cultures, each with infantry and ranged branches.troops_dale.xml, 35 troops, culture id sturgia) — first full roster for Dale, with its own dale armoury folder. Its sturgia id was still in HIDDEN_CULTURES at this point, so the roster did not appear on /troops or /lords until 2026-09-02.gondor_soldiers, erebor_warriors, mirkwood_stalkers, gundabad_raiders, harad_raiders, rhun_raiders, dunland_raiders, umbar_corsairs.sk_md_mor_*) to equip the new line.wm_dale_shield_*).25–26 May 2026
Recorded retroactively on 2026-09-14; this sync (dc8b431) shipped without a changelog entry.
npcs_abanissa.xml, npcs_shaghana.xml). They field Harad's troop roster.troops_rhun.xml was removed in favour of troops_rhun_new.xml. New Black Sun line (11, including Chosen Marksman), Darkhûn line (6) and Balcoth horse archers; Easterling Bloodsworn, Pillar, Scout and Dragon Knight removed.dg_uruk_* berserker/howler/butcher line and the archer/warden/initiate/disciple units replaced by Khamûl's line (8), Goblin Harrier / Impaler / Fellbow (3) and a Giant Spider Rider.sk_md_orc_* (61) and sk_gn_orc_* (42).wm_elven_arrow_q1–q4, v2–v4), the Gondor Lossarnach axe line (8 — one- and two-handed in black ash, silver and silver-full), two Swan Knight lances, a Gondor bow, a Gondor knight spear and a Pinnath Gelin spear. Removed: all twenty tiered rhun_1h_sword_a* variants and gond_spear2.29 Mar 2026
19 Mar 2026
Every faction's troop roster received a comprehensive skill rebalance focused on role clarity:
skill_template references (e.g., SkillSet.spc_phalanx_skills) instead of hardcoded individual skill blocksNPCCharacter.*_erebor → NPCCharacter.*_sturgia)spc_notable_empire_* equivalentsspheroes.xslt — Adds lore backstory text to dead/historical lords via identity transform patternsplords.xslt — Extended lord renaming to LOTR equivalents with face/body properties and skill overrideslords.xslt — Refactored to cleaner attribute-preservation pattern; lord skill values updatedspclans.xslt — Banner key overrides removed (now managed in XML data directly)spcultures.xslt — Culture NPC reference changes matching the vanilla revertspkingdoms.xslt — Minor kingdom transform adjustments13–15 Mar 2026
12 Mar 2026
11 Mar 2026
10 Mar 2026
9 Mar 2026
8 Mar 2026