We are absolutely blown away. LOTRAOM has been voted the #1 Upcoming Mod of 2025 on ModDB! This achievement belongs to all of you - our incredible community who believed in this vision of bringing Middle-earth to life in Bannerlord. Your votes, your feedback, your enthusiasm, and your patience have made this possible. Thank you from the bottom of our hearts.

As promised, we are releasing the current development build to all. Please remember this is a total overhaul that is still work in progress.

This newsletter serves as a comprehensive guide to everything the mod offers.

Link to Discord - Community, Support, Feedback & News
TAOM Discord

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New Features: What Makes This Different From Vanilla

When implementing features, we really focused on giving the player as many options as possible while staying as close to lore as possible. Play the game you want to play. Many of our features are configurable by the player through MCM or XMLs.

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Combat & Battles

Advanced Combat System

  • Bone-based collision detection for realistic melee combat

  • Spatial grid optimization for large-scale battles

Warg Mounts

  • Rideable wargs with custom AI behavior trees

    • Wargs will attack on their own while being ridden!

  • Damage scaling based on velocity and momentum

  • Available for purchase at evil faction settlements

  • Multiple variants: Brown, Dark, and Albino wargs

  • WIP - Fell Wargs for Gundabad

Culture-Specific Battle AI

  • 16 unique formation strategies—one for each culture

  • Rohan executes devastating cavalry charges

  • Gondor holds disciplined defensive lines

  • Erebor dwarves form impenetrable shield walls

  • Mordor overwhelms with sheer numbers

Siege Improvements

  • Race-based siege AI with assault/defense weight calculations

  • Ladder push resistance mechanics

  • Defender advantage bonuses

  • Siege morale system affecting attacker resolve

  • Fixed vanilla bug where siege battles wouldn't end properly

Momentum Damage

  • Cavalry charges deal momentum-based damage

  • Shield usage bonuses in formations

  • Weapon switching restrictions when formations are locked

Configurable Battle Size

  • Adjust battle participant counts to match your hardware

  • Custom troop allocation and reinforcement spawning

  • "Uses the Game's Options > Gameplay > Battle Size slider to adjust"

  • So when EnableLargeBattles is ON:

    • Very Low = (Vanilla 200 | LOTRAOM 400)

    • Max = (Vanilla 1000 | LOTRAOM 2000)

Strategy & Diplomacy

War of the Ring Momentum System

  • Tracks the overall progress of Good vs Evil across Middle-earth

  • Major battles, sieges, and raids shift the balance of power

  • Player participation directly influences victory conditions

  • Victory thresholds trigger end-game scenarios

Alignment-Based Diplomacy

  • Good and Evil factions have restricted diplomatic options

  • Natural alliances form within alignment groups

  • AI considers alignment when making war/peace decisions

  • Vassal and mercenary offers respect alignment boundaries

Strategic AI

  • AI factions identify and target strategic settlements

  • Core settlement identification for each faction

  • Distance and terrain considerations in war planning

  • Alliance-aware decision making

Marriage Restrictions

  • Characters cannot marry across alignment lines

  • Same-alignment marriages receive compatibility bonuses

  • Lore-accurate relationship restrictions

Execution Consequences

  • Alignment-based relation penalties for executions

  • Honor impacts that vary by the victim's alignment

  • Good characters face steeper penalties for executing good NPCs

Races & Characters

Comprehensive Race System

  • Playable races: Human, Dwarf, Elf, Orc, Uruk-hai, Berserker, Uruk (Mordor, Dol Guldur, Gundabad), and more

  • Each race has distinct visual characteristics

  • Dwarven characters render at appropriate heights

  • Race-appropriate character portraits and avatars

150+ Conditional Race Bonuses

  • Terrain-based bonuses (Elves excel in forests, Dwarves in mountains)

  • Time-of-day modifiers (Orcs gain advantages at night)

  • Weapon class specializations

  • Battle condition bonuses (charges, sieges, mounted combat)

  • Examples: 

    • Elves: +15% attack in forests 

    • Dwarves: Defense bonus in mountains 

    • Rohirrim: +35% charge damage on horseback

    • Orcs: +10% attack at night 

    • Nazgul: +30% attack at night

Unique Bonuses Per Race

  • Damage and knockback/knockdown resistance

  • Health regeneration rates• Smithing stamina costs

  • Party size modifiers

  • Wage adjustments

  • Village and militia production

  • Trade profit multipliers

  • Siege defense bonuses

  • Morale modifiers

  • Movement speed bonuses

  • Influence gain rates

Custom Wanderers

  • Iconic characters available as companions

  • Aragorn - Master swordsman and tactician

  • Legolas - Peerless archer from Mirkwood

  • Gimli - Dwarven warrior and craftsman

  • 14+ unique wanderers with custom backstories and skills

    • Still work in progress

  • Each wanderer has lore-appropriate equipment

Cross-Race Offspring

  • Heroes from different races can have children

  • Offspring inherit traits from both parents

Extended Lifespans

  • Configurable age settings for different races

  • Elves and Dwarves live appropriately longer lives

  • Default maximum age: 300 years

Economy & Parties

Special Resources

• Each faction earns unique resources through battle and conquest

• Spend resources to recruit elite culture-specific troops

• Earning rates based on: battle victories, raiding, siege victories, siege defense

Warg Marketplace

  • Evil faction settlements stock warg mounts

  • Purchase wargs and saddles at Mordor, Isengard, Gundabad, and Dol Guldur towns

  • Multiple warg variants available

Reinforcement System

  • Request reinforcement troops mid-campaign

  • Culture-restricted options available

  • Configurable costs and delivery times

  • Tier-based pricing (1-6+)

Enhanced Loot System

  • Collect loot from defeated prisoners, not just the dead

  • Loot value scales with relevant skills

Food Management

  • Prevents AI settlements from starving to extinction

  • Automatic prosperity adjustments for food-scarce settlements

  • Configurable surplus targets and correction rates

Party Mechanics

  • Wage limits prevent overspending

  • Desertion mechanics for unpaid troops

  • Culture-specific casualty calculations in auto-resolve

Bandit System

  • Adjusted bandit density for the massive Middle-earth map

  • Configurable hideout counts and party limits

  • Balanced for long-term campaign stability

Immersion & Atmosphere

Elvish Calendar

  • Campaign dates display Quenya (Elvish) season names

  • Replaces generic vanilla seasons with lore-appropriate terminology

Largest Repository of LOTR Armor, Weapons & 3D Environments

  • Hundreds of culture-specific weapons and armor pieces

  • Legendary items: Aragorn's sword, Legolas' bow, Dain's axe

  • Faction-specific armor sets for Gondor, Erebor, Mirkwood, Rivendell, Isengard

Middle-Earth Settlements

  • Work in Progress

    • 100+ settlements with LOTR location names

    • Detailed lore descriptions for towns, castles, and villages

    • Historical references to the Ages of Middle-earth

    • Examples: Minas Tirith, Henneth Annun, Cair Andros, Osgiliath

Themed Main Menu

  • Custom Main Menu Scenes

  • Custom Main Menu Music

  • Custom UI/GUI

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ADDITIONAL FEATURES
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Troop Weight System

  • Party carrying capacity based on troop armor weight

  • Heavier troops reduce total party size capacity

  • Encourages strategic decisions between elite heavy units and larger light forces

Enhanced Party Nameplates

  • Improved party identification on the campaign map

  • Customized nameplate visibility and styling

  • Easier tracking of friendly and enemy forces

Information Restriction (Fog of War)

  • Cannot see enemy settlement details without scouting

  • Lore-accurate intelligence gathering required

  • Adds strategic depth to campaign planning

Custom Battle Mode

  • Enhanced custom battle setup with full team customization

  • Select heroes from all available characters

  • Friendly fire handling options

  • Perfect for testing army compositions or just having fun

Settlement Management

  • Post-siege garrison configuration options

  • Militia unit customization

  • Choose how to staff your newly conquered settlements

Pre-Built Character Selection

  • Select from existing heroes at campaign start

  • Skip character creation with ready-made options

  • Jump straight into the action with a lore-appropriate character

Messenger System

  • Send messengers to NPCs instead of traveling yourself

  • Configurable messenger costs and travel times

  • Risk of messenger ambush adds tension

  • Save time while managing your realm

  • Reinforcement of troops through messenger system

Race-Specific Perk Multipliers

  • Each race gains enhanced effectiveness from certain perks

  • Perk bonuses are multiplied based on racial affinity

  • Adds another layer of racial identity to character builds

Village Volunteer System

  • Culture-specific volunteer recruitment calculations

  • Regional troop availability varies by settlement

  • Recruit troops that match the local population

Campaign Start Configuration

  • Customizable starting equipment loadouts

  • Configurable starting gold amounts

  • Adjustable starting influence for lords

  • Tailor your campaign beginning to your playstyle

Player Switcher (Pre-Built Character Selection)

  • Play as existing heroes instead of creating a new character

  • Choose from kingdom leaders, clan leaders, or wanderers

  • Take control of iconic characters like faction rulers

  • Inherit their equipment, skills, and relationships

  • Jump straight into the action with a lore-appropriate character

Custom Banners

LOTR-themed banner injection system

  • Faction-appropriate heraldry for all cultures

  • Custom banner designs for Middle-earth factions

  • Seamless integration with the game's banner system

Tournament Enhancements

  • Configurable XP multipliers for tournament combat

  • Adjustable arena practice fight rewards

  • Customizable maximum betting amounts (up to 50,000 gold)

  • Separate multipliers for tournament completion bonuses

Crafting Improvements

  • Smithing energy cost modifications

  • Option to disable stamina usage while crafting

  • Race-based smithing bonuses (Dwarves excel at the forge)

  • Balanced crafting economy for extended campaigns

Atmosphere Persistence

  • Weather and atmosphere settings persist across saves

  • Consistent visual experience throughout your campaign

  • No more jarring atmosphere resets when loading games

Battle Rewards

  • Enhanced loot and influence calculations from victories

  • Culture-specific reward modifiers

  • Balanced reward scaling based on battle difficulty

  • Meaningful rewards for challenging encounters

Culture Feats

  • Culture-specific passive abilities and bonuses

  • Unique feats for each of the 16 playable cultures

  • Speed bonuses and special traits based on cultural background

  • Adds flavor and strategic variety to faction choice

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THE FACTIONS OF MIDDLE-EARTH
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FREE PEOPLES (Good Alignment)

GONDOR

The realm of Men, defenders of the West. Gondor fields numerous regional troops.

  • +25% influence when leading armies

  • 15% lower infantry wages

  • 20% lower garrison wages

  • Elite Units: Tower Guard, Fountain Guard, Rangers of Ithilien, Dol Amroth Knights


ROHAN

The horse-lords of the Riddermark. Unmatched cavalry with regional variation in troop types.

  • No extra wages for mounted units

  • +25% animal production (horses, mules, cattle, sheep)

  • +5% influence from all sources

  • Elite Units: Eorlingas Riders, Golden Hall Guard, regional specialists (Eastfold Bowmen, Wold Horse Archers, Westfold Axemen)

DALE

The trading kingdom rebuilt after Smaug's defeat. Master of Commerce and lakeside warfare. This Kingdom is not implemented fully.

  • +20% trade income

  • 15% cheaper caravans

  • Elite Units: Not Yet Implemented

EREBOR

The Lonely Mountain, home of Durin's Folk. Unmatched craftsmen and siege engineers. Broken into two regional troops, Erebor & Iron Hills.

  • +30% workshop income

  • 25% cheaper siege equipment

  • 15% cheaper infantry recruitmen

  • Elite Units: Erebor & Iron Hills Specific Lines

RIVENDELL

The Last Homely House, refuge of the Eldar. Ancient warriors with peerless skill.

  • +30% faster party healing

  • 20% cheaper troop upgrades

  • Elite Units: Elven troop line starts at level 21 and goes to 51.

MIRKWOOD

The Woodland Realm of Thranduil. Forest fighters and deadly archers.

  • +25% sight range in forests• 20% lower ranged troop wages

  • Elite Units: Elven troop line starts at level 36 and goes to 51. This kingdom is still WIP.

LOTHLORIEN

The Golden Wood, realm of Galadriel. Swift forest movement and deadly ranged combat.

  • 50% less speed penalty in forests

  • +20% ranged damage

  • Elite Units: This kingdom is not fully implemented.

FORCES OF DARKNESS (Evil Alignment)

MORDOR

The Black Land of Sauron. Endless hordes of orcs and the terror of the Nazgul. This kingdom still needs a bit more work on lower-level goblin and orc armors/weapons/troops.

  • 20% lower troop wages

  • 20% lower recruitment costs

  • 30% larger party size

  • Wargs available at settlements

  • Elite Units: Black Uruks, Trolls

ISENGARD

Saruman's industrial war machine. Uruk-hai bred for a single purpose—war.

  • +30% construction speed

  • 20% cheaper siege equipment

  • Wargs available at settlements

  • Elite Units: Uruk-hai, Berserkers, Warg riders, specific Trolls (WIP)

GUNDABAD

The northern orc stronghold in the Misty Mountains. Hardy raiders and warg masters.

  • 30% lower mounted troop wages

  • +25% party speed in snow/mountains

  • Wargs available at settlements

  • Elite Units: Gundabad Two Handed Chads, Fell-Warg Riders, Various Trolls (WIP).

DOL GULDUR

The Hill of Sorcery, southern Mirkwood. Shadow warfare.

  • 25% lower garrison wages

  • 20% lower recruitment costs

  • Wargs available at settlements

  • Elite Units: Khamul's Guard

HARAD

The southern kingdoms allied with Mordor. Desert warriors and caravan raiders.

  • No speed penalty in desert terrain

  • +20% caravan income

  • Elite Units: Not Implemented Yet.

RHUN

The Easterlings beyond the Sea of Rhun. Horse-warriors of the eastern steppes.

  • 20% cheaper mounted troop recruitment/upgrades

  • +25% animal production

  • Elite Units: Not Implemented Yet. January/February 2026

DUNLAND

The wild men of the hills, ancient enemies of Rohan. Organized into totem clans.

  • 25% cheaper infantry recruitment/upgrades

  • +20% morale in battles

  • Nine Totem Clans: Wolf, Boar, Ox, Bear, Raven, Falcon, Dragon, Stag, Lizard

  • Each clan has unique elite troops (Wolf Raiders, Boar Spearmen, Bear Chosen, etc.)

NEUTRAL FACTIONS

KHAND

The Variags of Khand, mercenaries and melee specialists. Not currently implemented.

  • +20% melee damage

  • 15% lower infantry wages

  • Can choose alignment during the War of the Ring

UMBAR

The Corsairs of Umbar, sea raiders and coastal marauders. Not implemented until we move to 1.3.X.

  • +30% raiding income

  • 20% lower troop wages in coastal settlements

  • Elite Units: Not implemented yet.

Customization

Mod Configuration Menu (MCM)

The mod includes extensive in-game settings allowing you to customize your experience. Categories include:

  • Diplomacy and War of the Ring settings

  • Messenger system options

  • Battle size and combat settings

  • Visual adjustments (including dwarf eye height)

  • Bandit spawn rates and behavior

  • Character creation options

  • Crafting and loot systems

  • Reinforcement mechanics

  • Damage display preferences

  • Age and lifespan settings

  • Food management rules

  • Tournament and arena modifiers

  • Campaign movement speed

Advanced Configuration

For power users, XML configuration files allow fine-tuning of:

  • Culture-specific auto-resolve modifiers

  • Casualty rates by culture and battle type

  • Race bonus conditions and values

  • Starting influence and funds per culture

  • Special resource earning rates

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TAOM LAUNCHER

TAOM Launcher
TAOM Launcher

We have developed a custom launcher application to make installing and updating the mod as seamless as possible. No more manual file management or version confusion.

Anytime I push an update, the launcher will notify you and update just those files. No need to redownload 30 GB+ for every update.

  1. Please run the launcher as Administrator!

  2. You may have to whitelist in your Anti-Virus because the executable isn't signed.

Core Features

  • One-click mod installation and updates

  • Automatic game path detection

  • Multi-channel release system (Public, Testing, Patreon, Dev)

  • Real-time download progress with speed and ETA display

  • Up to 4 concurrent file downloads for faster updates

Update System

  • SHA256 hash verification ensures file integrity

  • Only downloads changed files (differential updates)

  • Automatic symlink deployment to your Modules folder

  • Version management - easily switch between mod versions

Discord Integration

  • OAuth 2.0 Discord authentication

  • Role-based access to exclusive channels (Patreon, Testing, Dev)

  • Secure token storage for persistent sessions

  • Access supporter-exclusive content with your Discord account

Pre-Launch Diagnostics

  • Terrain Quality Fix - automatically prevents GPU crashes

  • File Unblocking - removes Windows security blocks on DLLs

  • Administrator privilege validation

  • Running game detection prevents conflicts

Troubleshooting Tools

  • Built-in diagnostic tools for common issues

  • Quick access to mod folders and log files

  • File integrity verification

  • One-click fixes for known problems

Launcher Self-Updates

  • The launcher updates itself automatically

  • Always have the latest features and fixes

  • Seamless update process runs before mod initialization

Modern Design

  • Clean, responsive user interface

  • Tab-based navigation (Setup, Discord Auth, Updates, Launch, Troubleshooting)

  • Activity log showing all launcher operations

  • Status notifications with color-coded severity

The launcher is built with .NET 8 and Avalonia UI, ensuring cross-platform compatibility and a native feel on Windows.

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Upcoming

Workflow

Our 3D team is currently alternating between creating kitbashes and creating kingdom armors/weapons. This alternating allows our 3D artists to not get burned out and lose passion. Therefore, one month a 3D artist will be doing a kitbash for a kingdom and the other will be doing kingdom armor/weapons. The next month they will switch.

Scenes

A lot of focus has been put on creating 3D environments and kitbashes to be able to create scenes. These processes and workflows are extremely long but once completed; it allows us to streamline and sped up scene making. We have created a huge Gondor 3D Environment and kitbash along with adding over 150 Mordor pieces. Next up is Mirkwood, Rohan and Dwarven kitbashes. We have multiple new field battles in game. We have ONE town scene in game at Isengard. The reason for this is because we merged the Gondor kitbash and broke all of the Gondor scenes. We will recreate them with the new kitbash.

Armor/Weapons

For kingdom armor, we are focusing on Rhun and then Dale. After that will be Harad, Khand and Umbar in some form or fashion while also squeezing in completing Mirkwood and Lothlorien. We will then focus on doing some kingdom revamps with everything we learned the past year (Gondor, Rohan, Mordor).

Creatures/Animations

We spent a lot of time and effort into making specific creatures for this game. Trolls, Elephants, Mûmakil, Spiders, Rams, Moose/Deer, Chariots and more. Now it is time to create the animations. This is a new adventure for us and will take quite some time to implement correctly. But once we do, oh boy will it be a game changer.

Bannerlord 1.2.12

We are also planning on moving to 1.3.X whenever Taleworlds stops updating the game. For right now our game is made for 1.2.12. It will stay on 1.2.12 for the forseeable future.

Thank You

This mod represents a year of work by a dedicated team passionate about bringing Middle-earth to life in Bannerlord II. Your support on Patreon and your vote on MODDB means everything to us.

We hope you enjoy exploring Middle-earth. May your road go ever on.

The TAOM Development Team

"One Ring to rule them all, One Ring to find them, One Ring to bring them all, and in the darkness bind them." - J.R.R. Tolkien

"TAOM is the best LOTR mod out there". - J.R.R Tolkien (allegedly)